| Cue point |
Put the sound effect at the visible action or just before the moment you want the viewer to anticipate. Move it by ear if the first placement feels late.
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Give the operator a recognizable action or line. A clock-based instruction alone can drift when a performance changes pace.
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| Starting level |
Lower the cue before comparing it with dialogue and music. Adjust while playing the full scene, not while listening to the cue in isolation.
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Set the playback channel during rehearsal. Listen from the audience area as well as the operating position.
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| Beginning and end |
Trim silence at the front if it delays the event. Add a short fade where a cut creates a click or an unnatural stop.
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Choose in advance whether the file plays through or needs a manual fade. Avoid an abrupt stop unless the scene calls for one.
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| Layering |
Keep separate cues on separate tracks when they represent different events. Solo them briefly to find clashes, then judge the combined mix.
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Avoid stacking several cues unless an operator can trigger and control them reliably alongside the other live audio.
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| Timing correction |
Replay the transition into and out of the event. Slide the cue until its strongest audible moment lines up with the action.
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Practice the trigger with the performer. If timing varies, use a short cue that tolerates a little variation.
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| Final review |
Play the exported version on a second set of speakers or headphones. Confirm that edits and fades survived the export.
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Run the complete scene on the event system. Confirm the correct file, channel, level, and operator are ready.
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