| Scope |
One event or short designed texture, such as an impact, movement, or transition.
|
An umbrella category that can contain speech, music, ambience, effects, or their finished combination.
|
| Sourcing cost |
Depends on whether you record, create, or license the particular cue.
|
Depends on every recording and source incorporated into the project.
|
| Editing effort |
Usually focused on selection, trimming, timing, level, and the fit with adjacent sounds.
|
May include arranging tracks, cleaning speech, balancing elements, and reviewing the full duration.
|
| Quality test |
Does this event sound appropriate and remain clear at its intended moment?
|
Does the entire passage remain coherent, intelligible, and consistent?
|
| Permission review |
Check the source and allowed uses of the selected cue.
|
Check each included source and any terms attached to the completed recording.
|
| Delivery |
An asset to place within a project; its file format does not define its creative role.
|
A recording or mix to use as-is or edit further; it may use the same file formats as an effect.
|
| When work expands |
If the cue exposes bad ambience or obscures speech, the surrounding mix also needs work.
|
If the mix works except for one missing event, a targeted cue may be the smaller task.
|